Our Story

Founders Per Emanuelsson & Bastian Bischoff

“The measurable side of the world is not the world, it is the measurable side of the world.”

– Martin Seel –


01 Gothenburg
(2008-2009)


We met at the Academy of Design and Crafts, HDK, of Gothenburg University in Sweden. The multidisciplinary postgraduate program which we attended brought together students from all kind of disciplines. With a background in mechanical engineering (Per, b.1982, Sweden) and communication design (Bastian, b.1982, Germany) it was not very likely that our paths would cross. Yet, a common curiosity, impartiality and a dose of chance brought us together. We discussed questions around the separation of art, design and entertainment, their blurring borders and the role of functionality in those fields. At some point back then we decided that in a time when everything is exposed, measured, analysed, explained, optimised and made efficient we wanted to celebrate the wondrous, the fascinating, the black boxes, the mysterious, the ephemeral and the inconceivable.

Original sketches for clock typography and application on a wrist watch by Humans since 1982, 2009

Original sketches from 2008/2009


02 Designing Time


The idea behind the Clock Clock project – which later scaled to our A million Times editions – was conceived during this period. We experimented with animated typography and developed a font that was based on a grid of clocks, whereby we made the clock-hands stop in certain positions in order to create letters and digits. Once the clock-hands rotated again the characters would fall apart. Using clocks to show this circle of formation and its decline was intriguing and, after some experimentation, it proved to be beautiful too. Even though the movement of each clock-hand was very restricted and simple – as it can just rotate around the ever-same centre – when programmed to move simultaneously with the other clock-hands, referring to each other in time and space, it created something with emergent properties: the whole was more than just the sum of its parts.

What triggered this typography experiment was a diffuse question that followed us throughout our studies: “How time designs and how to design time?” Contemplating this question is always topical and it still leaves us and likely most others a bit scared, considering that once out in the world, everything and everyone turns into matter on Time’s workbench. The clock ticks on, there is no way back. Many have argued that the vast abandoning of religious narratives or metaphysical theories in secular societies brought us into a position where the only choice that seems to be left when not expecting anything after death is to optimise the here and now. YOLO. Carpe Diem. In other words: designing the passing of time. That appears to be the mindset of among many of us millennials. Whether yoga, sports, dieting, entertainment or travel are good ‘design tools’ in this context is questionable. Paradoxically, the urge to optimise the here and now often leads to another dogma, namely the call for efficiency that leaves unfree, stressed or depressed individuals that simply feel paralysed when facing an imagined time scarcity.

“We liberated the clock from its sole function of measuring and reporting the time by taking the clock-hands out of their ‘administrative’ roles and turning them into dancers.“


03 A million Times


We took the above question literally and in a deliberately naive and almost childish act we manipulated the official symbol of time, the clock. As it can be seen in both the Clock Clock and A million Times projects the individual clocks are not following a ratio between the hour and the minute hand. They also stop when they want and sometimes even go backwards. Metaphorically speaking, we liberated the clock from its sole function of measuring and reporting the time by taking the clock-hands out of their “administrative” roles and turning them into dancers. It seems that a combination of childish escapism and a personal preference for puristic forms led to the design of our kinetic sculptures.

Regarding the visual aspect of the artwork there was another experience that influenced us. Back in 2008, we conducted experiments with patterns of random fallen toothpicks. We were curious to discover when something appears to be random and how much human intervention is needed in order for dozens of formerly random toothpicks to be recognized as artificially arranged. Though this scientific method and its results were questionable, we saw in those fallen sticks a pure and mysterious visual language. During this small experiment, we noticed the beauty in the contrast and interdependency between chaos and order, an aspect that is now seen as central in A million Times.


04 The Video


We made a simple concept video that showed how a kinetic artwork and functioning clock of this nature could look. This video then received several hundred-thousand views on YouTube. And it caught the eye of a curator in London who awarded us with an exhibition space to show this piece just a couple of months ahead. Excited for the opportunity we accepted - only having the mock-up video and no idea how to actually build it in reality. We gambled that we would find a way to make it in time for the exhibition and to increase our odds we worked 100-hour weeks from our dorm. And, as luck would have it, we met David Cox.

David Cox, CTO and Co-Owner

“This proved to be a major turning point for the project”


05 The Engineer


Through a common friend we got in contact with David Cox, an Australian who worked for Ericsson, and we showed him our mock-up video in a Stockholm bar. He was struck by our vision and believed he could translate it into a physical form, spending nights after work at his kitchen table trying and testing his way forwards. This proved to be a major turning point for the project and together we built the first physical prototype in a tiny workshop in the basement of our student home. David has since gone on to become our CTO and partner at Humans since 1982.

Just a few months later we exhibited the second prototype at the Saatchi Gallery in London and it was a great success. That was 2009. From there the first small Clock Clock series started to sell to private collectors and museums.


06 The studio name


Today, standing in front of our wall sized pieces, we see results that would have been impossible without working as an interdisciplinary team and allowing for the effortless crossing of professional borders. Curiosity never respects such borders anyway. In the future, we will continue to try to remain open and therefore engage beyond traditional definitions of art, design or technology. After all, we are not just artists, designers or engineers. We are Humans.